Cult is an open-ended role-playing game set in a user-generated world with a strong focus on storytelling, exploration, and environmental interaction. In simpler terms, it is about exploring a richly fleshed-out fantasy world unique from any other, with procedurally generated stories, myths, legends, civilizations, creatures, gods, and - well, basically everything! Cult is one part role playing game and one part experiment into the possible depth of procedural generation, and one of my goals with this project is to intertwine computer-driven storytelling with random content in a way that appears as seamless as possible to the player.
I drew my inspiration from games like Dwarf Fortress, the Elder Scrolls series, Darklands, and even Crusader Kings. I have also been heavily influenced by games from the 90's like Chrono Trigger, Secret of Evermore and Final Fantasy 3 which relied on a very strong story to draw the player in and keep them hooked. I love playing open-ended games, but I've always wanted a game that combined a randomly generated, complex world with equally complex stories, history, and characters. Since I've never been able to find any games like that, I decided to make one of my own!