View Single Post

Default 

June 12th, 2012, 08:56
Originally Posted by Maylander View Post
Honest. I like it.

So, PC porting is quite a bit more challenging than a lot of developers would have us believe, which is why so many PC ports flat out suck. It doesn't explain why so few are being honest though. Usually, they're going on about how "they built the interface from the ground up to perfectly suit PC gamers" while the truth is they botched it completely.
Well porting a game is easy. Optimizing it on the other hand is a bitch. If the game was designed to play on a console you have to change the interface and code.

Lets not forget the bugs that weren't fixed or new ones that pop up due to porting. Also don't forget every user has different hardware that you have to consider.

So ya it's more work then most admit.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#35

Join Date: Oct 2010
Location: Potato Land
Posts: 9,551