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June 19th, 2012, 19:33
Ah, the days when regular AAA games were truly hard. and it wasn't considered a bad thing.

Right now I'm playing X:Com:TftD on beginner and regularly getting my butt whooped.

When I finally tried Wiz5 I couldn't tolerate the graphics - its when they started moving away from wireframe but there's a charm with that kind of game that later improved games that I just can't tolerate today.

Andrew Greenberg was still involved with this one and he still hadn't changed the Ubliette style magic system he created. Was this the first Wiz with DW Bradley or was that the next one?

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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Join Date: Oct 2006
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