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June 20th, 2012, 18:29
they certainly went out of their way to prevent that kind of cheating. I can't say I've ever seen that kind of dynamic again but it sure was an interesting way to play.

If you had level 12 characters stuck at level 7 of proving grounds and you didn't have anyone comparable to dig them out, you were in for a long haul. Hopefully, you remembered to mark on the map where they were and remember where you put the map when you get there 2 weeks later.

The only real, real issue is if you take them to the Temple of Cant and the resurrection fails! That game could get quite mean.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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Join Date: Oct 2006
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