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June 20th, 2012, 18:29
they certainly went out of their way to prevent that kind of cheating. I can't say I've ever seen that kind of dynamic again but it sure was an interesting way to play.

If you had level 12 characters stuck at level 7 of proving grounds and you didn't have anyone comparable to dig them out, you were in for a long haul. Hopefully, you remembered to mark on the map where they were and remember where you put the map when you get there 2 weeks later.

The only real, real issue is if you take them to the Temple of Cant and the resurrection fails! That game could get quite mean.
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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Join Date: Oct 2006
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