I respecced my new pally build from KOTC to DOS after advise from Azraelck. Here is the first version.
I wonder about the sequence of feats. Is it better to get power attack earlier and greater two weapon fighting later?
My pally will most often fight with 2 lit II khopeses, but can swap to a shield and khopesh if armor class is more important.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Peter Stauffenberg DOS
Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 402
Spell Points: 280
BAB: 20\20\25\30\30
Fortitude: 26
Reflex: 18
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 14 17
Constitution 16 20
Intelligence 8 11
Wisdom 8 11
Charisma 16 20
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 3 5
Concentration 3 9
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 0
Hide 2 3
Intimidate 3 5
Jump 3 14
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 3 7
Tumble n/a n/a
Use Magic Device 5 16
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness
Enhancement: Paladin Armor Class Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Toughness I
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Mastery
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Level 4 (Paladin)
Ability Raise: STR
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II
Level 5 (Paladin)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Divine Might I
Level 6 (Paladin)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Fighting
Enhancement: Paladin Defender of Siberys I
Level 7 (Paladin)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Constitution I
Enhancement: Paladin Resistance of Good II
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Racial Toughness II
Level 9 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Unyielding Sovereignty
Level 10 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Divine Might II
Level 11 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Toughness III
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Defender of Siberys II
Enhancement: Racial Toughness III
Level 13 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Lay on Hands III
Level 14 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Greater Adaptability Strength I
Level 15 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Human Versatility I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Divine Might III
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Devotion I
Level 17 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Bulwark of Good III
Level 18 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Defender of Siberys III
Level 19 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Exalted Smite II
Level 20 (Paladin)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Paladin Weapons of Good
Enhancement: Paladin Divine Might IV