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June 28th, 2012, 21:12
Originally Posted by Peter Stauffenberg View Post
I respecced my new pally build from KOTC to DOS after advise from Azraelck. Here is the first version.

I wonder about the sequence of feats. Is it better to get power attack earlier and greater two weapon fighting later?

My pally will most often fight with 2 lit II khopeses, but can swap to a shield and khopesh if armor class is more important.

Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page

Peter Stauffenberg DOS
Level 20 Lawful Good Human Male
(20 Paladin) 
Hit Points: 402
Spell Points: 280 
BAB: 20\20\25\30\30
Fortitude: 26
Reflex: 18
Will: 15

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             16                    24
Dexterity            14                    17
Constitution         16                    20
Intelligence          8                    11
Wisdom                8                    11
Charisma             16                    20

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    14
Bluff                 3                     5
Concentration         3                     9
Diplomacy             3                     5
Disable Device       n/a                    n/a
Haggle                3                     5
Heal                 -1                     0
Hide                  2                     3
Intimidate            3                     5
Jump                  3                    14
Listen               -1                     0
Move Silently         2                     3
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair               -1                     0
Search               -1                     0
Spot                 -1                     0
Swim                  3                     7
Tumble                n/a                   n/a
Use Magic Device      5                    16

Level 1 (Paladin)
Skill: Balance (+2)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness
Enhancement: Paladin Armor Class Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Toughness I


Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I


Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Mastery
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I


Level 4 (Paladin)
Ability Raise: STR
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II


Level 5 (Paladin)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Divine Might I


Level 6 (Paladin)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Fighting
Enhancement: Paladin Defender of Siberys I


Level 7 (Paladin)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Constitution I
Enhancement: Paladin Resistance of Good II


Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Racial Toughness II


Level 9 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Unyielding Sovereignty


Level 10 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Divine Might II


Level 11 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Toughness III


Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Defender of Siberys II
Enhancement: Racial Toughness III


Level 13 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Lay on Hands III


Level 14 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Greater Adaptability Strength I


Level 15 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Human Versatility I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Divine Might III


Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Devotion I


Level 17 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Bulwark of Good III


Level 18 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Defender of Siberys III


Level 19 (Paladin)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Exalted Smite II


Level 20 (Paladin)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Paladin Weapons of Good
Enhancement: Paladin Divine Might IV
I might swap TWF to 3, Shield Mastery to 1, and EWP: Khopesh to 6, or alternately Shield Mastery to 6 and TWF to 3. Remember you need 15 to qualify, and the first +1 from your Tome should be coming in at 3. But that's rather minor and it should work out well without changes.

GTWF adds more dps than PA, at far less cost.

Remember that the expansion also came with an AC fix, so now AC is worthwhile. Rachail saw quite a few misses in The Snitch. Coupled with 20% PRR reduction, she wasn't taking too much damage. It goes up to 30% with my shield, not counting the shield DR which should still work.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
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