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June 29th, 2012, 11:32
Well, we can agree that Grimrock is a game that provides very limited roles in terms of personality and background material. There is a backstory of why you were brought to the dungeon - but not much else.

It's also not a game where you roleplay through pre-defined dialogue.

I think where we differ is in how I consider roleplaying ACTIONS as important as roleplaying DIALOGUE. As such, I consider the actions involved in a combat scenario as relevant to a personality as his words when speaking. At least, I wouldn't know how to measure the importance of either - and as such they're simply both relevant. Every act you make as a person/being is relevant to your role in the world. There's just no way around that.

But given that the actions you take are limited to combat and interacting with simplistic environments - coupled with a relatively sparse character development system - I find the game pretty light on RP'ing. But it's most definitely an RPG - and not just because of the RP'ing involved.




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