View Single Post


June 29th, 2012, 19:15
I don't see what day/night cycles have to do with a game being linear, which VtM:B wasn't anyways.

I think DeepO hit the nail on the head though. VtM:B was more about atmosphere than simulation/realism.
JDR13 is online now


JDR13's Avatar


Join Date: Oct 2006
Location: Florida, US
Posts: 17,879