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July 2nd, 2012, 02:48
"When people play Lara, they don't really project themselves into the character, they're more like, 'I want to protect her.' There's this sort of dynamic of, 'I'm going to this adventure with her and trying to protect her.'"
Wha!? I'm not going to protect her, I'm going to get her killed. My SSD drive will protect her via save games. (Hopefully that will be plural instead of having some checkpoint one-save-only system.)

I'm not totally sure what this 'project into the character' thing is about, either. With RPGs I can typically make up some character traits and try to play the character that way but with something like a Tomb Raider game? Lara (or Duke Nuke'm or whoever) is really just my way to interact with the game. I don't project myself into the character any more than I project myself into my mouse pointer when I'm using Windows.
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