Originally Posted by Dusk
And the survival mechanics are tied to the dialogues under the theme of human condition, which is roughly based on what Brian Mitsoda experienced during his own experience in Hurricane Katrina. The mechanic also opens up various possible paths to develop the story through PC-NPC interactions. In fact, any NPC can be killed when it comes to the openness of the story.
In any case, as long as you are interested in form any aspect and are willing to support the project, we are on the same boat. I'm just writing this in order to tell that the game is not either only about combat/survival mechanic or pre-made/given story but that they are parts of whole the concept to those who haven't checked it out yet.