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July 5th, 2012, 11:14
Originally Posted by Dhruin View Post
You haven't stopped EA at all - you've potentially forced them to move faster.
Or into a different direction (OnLive, anyone ? Server-streamed games like MMOs ?).

Edit : which would mean that video games will go through a MASSIVE shift of definition :

They are no more games -

- they are services.

Imagine that !
"Playing" becomes a service - something where you are put rather into the rle of a passive customer - than it stays as an active role of a player ! - And owner of a game, not to forget.

It's the same as if - just as an example to illustrate this massive shift of meaning/definition - board games will not be sold anymore, and you can only get - and play !!! - them in stores/houses operated by board games publishers, and have to give them back there, once you leave the building.

The result would be total control and total commercialization of "play".

Which is in a way like Big Brother. Only that it would be in regrd to "playing" and o "games", in contrast to actually EVERYTHING in the original "1984" novel by George Orwell.

This would be a step further into the "Commercialization Of Everything".


Edit : And, what nobody realizes : The direct developers are always left out. It's always the middle man induustry (we say "Verwertungsgesellschaften" here) that want commercialization of "play" !

Like they want total commercialization of things like Music, too. And Patents.

Which is … Commercialization of Ideas. Of Thoughts, if you think it to the end. Because music compositions, game ideas, patents… All of that is basically nothing but thoughts, ideas, nothing materialistic, because you cannot grab it with your hands.

And this results in the commercialization of non-materialistic areas, as part of the Commercialization Of Everything.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Last edited by Alrik Fassbauer; July 5th, 2012 at 11:24.
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