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July 5th, 2012, 13:56
Originally Posted by Alrik Fassbauer View Post
Imagine that !
"Playing" becomes a service - something where you are put rather into the rle of a passive customer - than it stays as an active role of a player ! - And owner of a game, not to forget.

It's the same as if - just as an example to illustrate this massive shift of meaning/definition - board games will not be sold anymore, and you can only get - and play !!! - them in stores/houses operated by board games publishers, and have to give them back there, once you leave the building.

The result would be total control and total commercialization of "play".
Commercialization of all leisure time. Indeed.
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