Joystiq - Voice acting - more trouble than it's worth
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July 9th, 2012, 11:41
I think the impact of voice acting depends almost entirely on the game and, obviously, the quality of the people involved.
Some games would be much less immersive without voice acting, and something like Mass Effect is a good example.
It depends on what you want to do with your game, and whether immersion is a primary factor.
I generally prefer unknown actors - because it can take me out of the experience to hear a famous actor in my game. I don't enjoy the merging of Hollywood and the gaming industry - and I'd definitely prefer the two forms of entertainment be kept as separate as possible.
That's not to say it can't work - but just that I don't think a cinematic experience can compete with a truly strong interactive experience. They can definitely be successfully combined, but the "game" part is what I'd prefer to be the main thing.
Waste of potential
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