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July 10th, 2012, 22:48
Originally Posted by Burress View Post
I think the article is bs. The only difference between Diablo 2 and Diablo 3 (besides the auction house) is they took away the pain of regretting decisions you made when you didn't know how to play the game. This is progress, most AAA rpgs are doing this now.
Yes, this is a progress. Progress to extreme simplification. Diablo, as well as other AAA games you are referring to are targeted at the masses. Masses contain individuals not able to take responsibility for their decisions - they would moan even about something about as trivial as a game decision they regret and blame it on game or its creators instead of their simple minds.

So the developers prevent this by removing any and all decisions leading to possibility of increased difficulty, along with removing any intellectual challenge (all problems the game presents are alternatively solvable by beating it with the stick - clicks - repeatedly).

So please, please, stop calling this a progress. There are some of us, who like challenge. Those who are able and find joy in making decisions. Those who remember the time when you actually had to "beat" the game to finish it - not click it repeatedly.
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