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July 11th, 2012, 09:53
Originally Posted by vurt View Post
So it will be available next month (aug 2012) and that development will cost them $100,000(!). How could they fund iOS version for $20,000 with almost a year of development time? Funny how the kickstarter iOS version was supposed to be out last year and it's still not out.

Guess they arent very confident it will get good reviews so they're trying a cash grab from the PC crowd too before iOS version hits the market? If they would've been confident they would have released iOS version first, get good reviews etc and then start a PC kickstarter..

Hopefully i'm wrong, the concept is nice.
They want to make a whole new version. And the IOS version might be unrepresentative of what they want to make on PC.

They will have to add features for the PC version because on PC, there is some anteriority and the IOS version seems light.

I have been waiting for a spaceship game with crew recruitment but what…
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