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July 14th, 2012, 18:53
You're ignoring what he's really saying, DeepO. He's not saying he makes zero effort to balance the game, but that he wants the game to "break" when it's fun. As in, he wants you to wade through monsters with little effort at some points in the game - just as long as it's not the entire game.

What he means by fun trumping balance isn't that there's no balance. He means that if there's a decision to be made that can either be to have something balanced or fun - the fun will win out. Because sometimes balance IS boring, especially when it's predictable and it curtails your sensation of power or challenge.
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