Originally Posted by wolfgrimdark
Lately it seems like MMO's just die faster but that could just be me. I like the phrase content locusts. People just burn through things so fast. I have no idea what a company could possibly provide for end-game content these days that would help hold people on. Funcom did post a state of the game and some of their plans. Whether any of it works remains to be seem. But I would hardly single out TSW for end-game issues since thats pretty much a global issue with any MMO. I do see TSW having an issue with the puzzle aspect. While that is a major plus right now … later on it won't be. But all that means is playing a second time around will be closer to any MMO on the market - quest, combat, and repetition is still there. The puzzles, cinematics, and story just make the first time around more enjoyable.