Originally Posted by A Stormy Night
I don't post very often here, mainly because english is not my first language, but I have to add my two cents on the free to play business model.
I work on small mmorpg right now and when we made some research on how to make players pay, you know, we have to get money to pay our bills, we realised that other business models did not work as well. Yeah we could charge an amount, let's say 4,99 $ monthly, but a lot of players will be afraid to commit even one month. Yeah, micro payment sucks, but it is still better then no money at all. So yeah, if companies opted to go that way, imho, it's because players stopped to commit to monthly registration.