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July 20th, 2012, 10:08
Thank you. I'm unfamiliar with D&D history.

It reminds me, however, of TDE history. Things were similar there : Only a few classes at thre beginning, and throughout the editions, more diversity came in. Until the complex system of now, 4.1 .

I have the feeling as if this is either

- the way everything goes (evolution)
- a case of fashion in role-playing ?

I don't know, but I think it's rather both parts mixed up/entwined with one another. There is fashion everywhere, so why not in gaming, too ? Plus there is also evolution - within a set of constraints. It might lead to almost ultimate diversification (jungle) or to monotomy (desert, monopoly).

In an TDE discussion someone recently wrote that "we didn't know it better" (in this sense), and that TDE 3rd edition was considered boring and old-school only after the 4th edition had arrived.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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