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July 20th, 2012, 15:20
From a role-playing perspective, it makes sense as an evolutionary thing. You start with a basic system and players learn it and decide they like it. At that point, it's all about fundamental game mechanics. With basic mechanics under control, the players start focusing on role-playing and discover that the system has lots of constraints. So it's a constant pressure on the game designers to remove more and more of those constraints without destroying the underlying mechanics. Plus, it's a self-feeding process—as players are allowed to indulge their imaginations, they allow their imaginations to become more detailed and specific.

Sorry. No pearls of wisdom in this oyster.
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