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July 23rd, 2012, 19:16
Originally Posted by DArtagnan View Post
As for "hiding incompetence behind game mechanics" - I'm not sure what you're talking about.
In most MMOs, your gear are more responsible about your success than how well you play. Players seek better gear to make the game easier over learning how to play.

In GW2, incompetents can hide in the event zergs though.

Your main arsenal consists of 5 weapon skills, 1 heal skill, 3 "utility" skills and an elite skill. The heal skill is self-explanatory and they're all functionally similar in that they help you survive. The utility skills are what I'm referring to - and I shouldn't have called them defensive skills. But they're all very situational and deal with a very limited variety of buffs/debuffs.
What class did you play? Because not all the utility skills are buff or debuff. The Engineer class mechanic actually depends on weapon kits slotted in those utility slot.

And the situational is a design intent. I can see some people not liking it.
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