Torchlight II - "Size Matters"
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July 24th, 2012, 12:02
If you don't enjoy character and loot progression in their purest form - then you won't enjoy these games.
That's fair enough - but don't struggle trying to figure it out, because it's probably just a subjective taste thing.
They're challenging in their own way - in how you need to optimise character builds and loot setup to overcome the harder enemies. You need to plan strategically for your character. Unless they go the Diablo 3 way of giving everything to everyone - which doesn't seem likely.
Basically, the story is superficial - and it's all about enjoying an ever expanding arsenal during an everlasting physical conflict with monsters.
That said, Dungeon Siege 2 and 3 set themselves slightly apart. DS2 was quite story oriented (many don't know this) - and was more like a hybrid of Baldur's Gate and Diablo. Dungeon Siege 3 is much more like the console games called Baldur's Gate - where there's zero replayability and you basically play it for the linear storytelling more than the pure loot/character progression.
Waste of potential
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