The branching nature of these quests and events is definitely interesting, leading to some cool replayable options. But there are always limitations. One downside of the branching dialog is that the game sometimes assumes a behavior on the part of your character that doesnít match your intention. Some of this could be prevented by giving your character more limited dialog Ė not putting words in his or her mouth Ė but that makes for less compelling dialog. The branching events also mean that as a player, I tend to consume quests pretty quickly. With a couple of failures and some dumb purchase decisions, I soon found myself kind of stymied in one play-through, where the only remaining quests on my list either demanded money I didnít have, or seemed to not yet be implemented. Itís tough to tell, as the game gives you few hints on some of the later quests as to where to go.