RPGWatch Feature: Path of Exile - A Preview for Solo RPGers
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July 30th, 2012, 19:08
yeah this preview is complete fanboism.
having played poe for many many hours my first impression was along the lines of this preview. later it becomes clear that there is no real difference between the classes except for their starting position in the passive skill tree.
outdoor randomization is OK *at best*. roads,rivers and such are quite crude.
another thing that is a bit annoying is the camera angle, which is so steep you practically cant see the gear you are wearing.
and however innovative the skill system seems at first, it kind of kills the item game, since the only thing that matters at high level is max number of sockets with the right links and color, item stats become very secondary..
the game has potential, but has A LONG way to go before beta exit.
Join Date: Dec 2007
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