Originally Posted by Paul
Also, this will be the worst port of all time. There is not a single PC game made in the last 15 years that would not allow change of native resolution. Just a complete disgrace to a great game. Namco fucked this up beyond words.
There's also something curious about the resolution too in that there's no change in clarity when attempting to crank up the settings. On close inspection, it appears that Dark Souls PC uses the very same 1024x720 internal framebuffer as the console versions, regardless of which resolution has been set in the menus. The option provided is for output resolution only; a simple courtesy to allow the game to play on most monitors, but the image quality will always remain the same. In short, PC gamers will very much be getting the genuine console experience here, right down to the pixel.