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August 15th, 2012, 14:15
Originally Posted by ChienAboyeur View Post
As long as a game is based on turns, it is a true turn based game. Or is there a subtelity I am missing?

Back to action is based on turns, not played turn by turn, but through a sequence of turns. Does not changed the game is a true turn based game.
Not sure I get what you're saying, but what I was trying to say is that Chaos Chronicles doesn't necessarily have true turn-based combat, but only some modern vague interpretation of it (hence the 'characteristics' quote), which could well be RTwP or something where there are no underlying turns dictating the action and everything is more or less real time combat engine-wise. A true turn-based combat, in my book, has definite turns where characters take their actions in turn order (derived from initiative, speed, or somesuch) and each can perform a limited set of actions within their own turn (whether limited by Action Points or a simpler Move and do one Action system) and the combat cannot be played in real time mode at all (which RTwP allows). IOW, there is a definite ruleset underneath the action which revolves around turns and the game is played in turns.

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