Consider yourself mildly acquainted with Clockwork Empires, the next project of Gaslamp Games. The indies behind of Dungeons of Dredmor are creating a 3D, sandboxy city-builder teeming with 19th century imperialism. Itíll be populated by street urchins, aristocrats, volcanoes, sea serpents, war zeppelins, mad scientists, and at least one foodstuff that doubles as a building material. Itíll be irreverent, and PC-exclusive. Itíll have multiplayer. Itíll be moddable. Most of all, I think it has a chance to set a new standard for player-driven story generation in the genre.
Clockwork Empires casts you into the isometric eyes of an outpost founder and overseer in foreign lands. You build factories, laboratories, residences, cathedrals, barracks, pubs, and Civilization-style Megaprojects. You use 19th century technology: pipes, gears, steam, pickling, Tesla coils. And you populate the colony with upper-, middle- and lower-class citizens: clerks, poets, scientists, factory workers, soldiers, and the burdensome rich.