Buck: How about the item system? Will you be hand-crafting the equipment as you did within the Infinity Engine, with elaborate histories attached to even the most mundane items? Or will there be a random element when it comes to item statistics?
Feargus: We are definitely going to go old school here. We don’t just want the world to feel unique but everything in it as well. That means creating unique items that fit into the world and have their own descriptions, histories, and potentially, their own personalities.