Originally Posted by DeepO
Not really, there were only 3 evil characters in SoA, plus a fourth one added in ToB.
The alignment party member selection was even only in BG1, though both games were skewed towards good/neutral approach in terms of quest design.
Personally I hope that PE wonŽt use alignment categories, IŽd like morals involved in party relations and quest solutions to be more granular and basically left to player to judge. I also expect companions not to be as one dimensional as "evil necromancer of evil".