Originally Posted by Drithius
For me, there's something very much missing from the stretch goals, and I hope as such that that's because it's in the base game. I want a remarkably fledged out spell and counter spell system worthy of comparison to BGII. Dragon Age, in addition to its other issues, felt very watered down when it came to magical combat - it just couldn't compare to the retinue of arcane cantrips I had grown accustomed to in D&D.
If you're going to go down the [tired] road of fantasy and magic, give us a magic system with incredible breadth!