Arthur: So basically thereís going to be a lot of variety of gamers playing Dishonored; the video diaries obviously demonstrate the game can be approached in a variety of ways.
Do you think that most gamers will find this sense of choice coming naturally to them or will they be confused by the fact that they arenít actually being shuffled along in a corridor and told exactly what to do?
Julien: Yeah thatís a good point actually we ahÖwe kind of came up with this problem when we play-tested the game a few months ago: players were not expecting to be able to do 10 different things in the same area because there was just one path on the street and they didnít think of looking at the rooftop.
So what we tried to do was at the beginning of the game show the different options and teach the player about these options initially and then let them try to explore and experiment with things.
We didnít want to fall in the pitfall where weíre just drawing the player by the nose because then that defeats the point of letting them find their own way, so yeah just trying to strike a nice balance between teaching the player what they can do and then letting them actually do things.