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September 18th, 2012, 16:57
killias2, you might think that Obsidian should have been expecting more, but the thing is that they did not. They had low expectations, an early game design and no marketing department trying to sale lies. I also like their "no marketing coating" approach (it is refreshing).

Also, the whole thing might have been their strategy: start small and grow over the weeks with more information. Problem is that the "fans" decided to start BIG and grow smaller (in perspective of day 1… we seems to be going for a 4th >100k day in a row).
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