After nearly two decades in videogames, Iíve decided to move on to pursue an entirely different set of challenges. This has been an incredibly difficult decision to make; after thinking about it for many months, I made the decision to retire from videogames back in early April 2012 Ė at that time I provided six monthsí notice to EA, to help enable a solid transition for my teams at BioWare.
Writing a note like this is something one imagines doing once in a lifetime, if at all. The experience of following a dream, achieving it and along the way working with the most talented, passionate and engaging people imaginable isnít something Iím likely going to repeat again. Building BioWare over the years with Ray and the many other people involved was a once in a lifetime opportunity, and Iíll cherish it always.
After nearly twenty years working at BioWare Iíve decided itís time to move on and pursue something new. This decision isnít without significant pain and regret, but itís also something I know I need to do, for myself and my family. Iíve reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation. For the people I have had the privilege of working with, however, my passion burns as brightly as it did the day we started. The people I work with now, and that I have worked with in the past, have inspired me and really made all of the challenges weíve collectively faced over the years worthwhile. We have been blessed with tremendous success over the years at BioWare, and the reason is simply down to a large number of great people doing great work. Successful people or companies have to admit luck also plays a part in their success, and it certainly did for us; a few times over the years we made the right game at the right time and success flowed as a result. When we got it right, it was like a hole in one or a home run; it was a magical feeling and incomparable in positive impact for everyone involved.