Project Eternity - $2M, Hardcore Stretch Goals
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September 27th, 2012, 07:15
Not overly ecstatic with this stretch goal. Sure, there's people who enjoy turning their game into a chore, but I'd like to think that it's a niche group. And, for the record, "Path of the Damned" sounds nothing like a successor to ID's Heart of Fury mode. From what I recall, that was reserved for a second playthrough of the game; in this case, it's just a way to further pound your party into goo on the first run.
Give us more content, damnit, not a bunch of add-on party favors like companions and difficulty settings. Give me a lineup of abilities and spells to rival D&D's. Give me dungeons galore. Give me a richer backstory to the world, and ways to explore this lore.
All these updates just sound so shallow to me…too technical, not enough development of the main theme.
Last edited by Drithius; September 27th, 2012 at
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