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September 30th, 2012, 18:44
In the early stages of its development, Dishonored had a stealth mechanic akin to Thief where players could hide in the shadows. However, Arkane decided to scrap it, and lead designer Christophe Carrier explained why.

“But we realised that when you’re standing in front of an NPC like this [hand in front of face] it’s not realistic – we must admit that. In the real world it’s not like this.
WTF, *that* is the reason why they ditched the greatest gameplay ever? Just invent some kind of "shadow magic" and fuck realism.
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