Lucky Day's Wizard War! for Android development thread
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October 1st, 2012, 09:58
thanks for the kind words
the way I was trying to do them, ladders were proving more difficult than I originally thought. I guess I will just make them like a standard tile and see what happens.
I was showing what I had around to friends (and even my ultrasound tech) and the first thing they did was press the side buttons and then ask "what do I do?" One of my colleagues even did it too and she's a Comp Sci professor. Her excuse was she doesn't play games like this. AFAIK - there are no games that have this kind of interactivity yet.
So now I have a big giant
which disappears the first time you press it.
The other thing that shocked me was some of them were trying advanced touch screen features - that is, one person was trying to swipe it to turn and another was trying to zoom in and out with two fingers. I won't do the zooming feature but swiping makes sense. However, a simple way to do this is not built into android so I will likely have to use someone else code and adapt it.
Developer of The Wizard's Grave Android game. Discussion Thread:
Join Date: Oct 2006
Location: The Uncanny Valley
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