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October 1st, 2012, 12:34
Originally Posted by JDR13 View Post
I'm not far enough to really analyze the character development, but exploration basically boils down to fumbling around generic landscapes while constantly looking at your map screen because of the pathetically short view distance.

There are hidden switches, etc., in the dungeons though, and some areas actually have a half-assed sense of atmosphere.

The monster design is definitely the game's (only) strong point though. I almost fell out of my chair the first time I tried to lockpick a chest that turned out to be a Mimic.
Hmm, yeah - that sounds about right for Dungeon Lords.

It will probably be a while before I get around to trying it again.
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