Originally Posted by jwmeep 
Their response:
Our options depend a lot on how much money we get. And what backers want the most! We'll likely post a video talking about them. Thanks for your comments!
Looks like rule #1 for crowd funding salesmanship is don't run a war based on poll results.
Here's a really got article behind David Crane's failure to get a
modern Pitfall game backed.
He cites many of the things the comments here and on the comments for it - he was vague. And from the article, he says it was deliberate.
BTW, I've met David Crane personally and I had some great conversations with him about the old days of gaming. Long after he left Activision he has always kept busy continuing to write video games - he was at the forefront in the early 90's of making some of the earliest browser games.
Edit: Have we already written this off? How much of crowd funding based on the emotion of the crowd - the mob mentality?