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October 3rd, 2012, 22:01
Originally Posted by jwmeep View Post

Their response:

Our options depend a lot on how much money we get. And what backers want the most! We'll likely post a video talking about them. Thanks for your comments!
Looks like rule #1 for crowd funding salesmanship is don't run a war based on poll results.

Here's a really got article behind David Crane's failure to get a modern Pitfall game backed.

He cites many of the things the comments here and on the comments for it - he was vague. And from the article, he says it was deliberate.

BTW, I've met David Crane personally and I had some great conversations with him about the old days of gaming. Long after he left Activision he has always kept busy continuing to write video games - he was at the forefront in the early 90's of making some of the earliest browser games.

Edit: Have we already written this off? How much of crowd funding based on the emotion of the crowd - the mob mentality?

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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