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October 5th, 2012, 12:32
Originally Posted by Couchpotato View Post
The bottom line here is that Pardo is a designer that just wants to justify his studio's profit-focused agenda to himself by imagining they have no choice. This is, of course, a self-serving delusion; a deliberately convenient world-view. It's easier for Pardo to tell himself this lie, rather than man up to the reality that he and Blizzard have voluntarily chosen to be more 'merchant' than 'artist'.
There you go, you have said it correctly. What did you expect from someone who designs online games and works for a developer/publisher that thrives on mass online market? He is just glorifying a business model where the time constant of the price decrease of a single, online/multiplayer game is much longer than a single player game. This way, they make more money for less effort of developing new and exciting games, to feed the trigger happy mass market.

Forgot to summarise, what Pardo is saying is rubbish!
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