Project Eternity - $2.3M, Hardcore Modes Unlocked
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October 5th, 2012, 13:26
Wouldn't it be something to consider stretch goals = expanding development time? I assume most of the budget is for paychecks/making a living during development.
Adding ever more features within a rigid and limited timeframe is like making the game worse rather than better.
Waste of potential
Join Date: Oct 2006
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