Originally Posted by DArtagnan
Wouldn't it be something to consider stretch goals = expanding development time? I assume most of the budget is for paychecks/making a living during development.
Adding ever more features within a rigid and limited timeframe is like making the game worse rather than better.
Feargus: Pre-Production Time - We generally do 1/3, 1/3, 1/3. So with a project that is 18 months, that means 6 months in pre-production, 6 months in production and 6 months in post-production. We have a leg up with the Unity engine and already have basic movement and formations working, so it might be more like 5 , 7, 6 for PE.