The primary distinguishing traits of many old-school RPGs were nothing more than creative workarounds for the nascent technology available at the time – text input, turn-based simulations, etc. The Kickstarter page assures us that the game will have the graphical fidelity players expect from contemporary games, but that doesn’t get us much closer to a working definition.
To label one’s project Old School RPG seems to just draw attention to this appeal to nostalgia in such an obvious way that it comes off feeling a little crass, perhaps too forward. Especially in a context where you’re trying to convince people to contribute money to your project. It’s easy to romanticise the past, but Brathwaite and Hall still need to offer a compelling case for what makes old-school RPGs not only meaningfully different, but preferable to the genre’s more evolved descendants living today.