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October 12th, 2012, 23:18
Day of the Viper is a nice association. As for more info, it's going to be a solo game, and won't be party-based. I chose to do this because I really want to focus on exploration and story telling and wanted to really give the player that sense of isolation, that they are going at this alone.

You will level up, in the traditional sense, by earning experience in combat, puzzle solving and exploration. You will start out with base stats and by adding AI routines you will upgrade these stats once you gain the needed xp. You will gain weapons, armor and components (such as seeing through walls) throughout the game which you can swap out at will.

That's it in a nutshell. Let me know if I can answer any other questions….

— James
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Javaboy

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Join Date: Oct 2012
Posts: 5