Originally Posted by Thrasher 
Bah, any game that rewards you for wanton destruction glorifies it. When applied to a fictional setting it makes it more palatable. Enough said.
I agree, and I would add that I'd have far more of a problem with a game that requires you to commit wanton destruction than one that allows it, but gives you the choice of not engaging in it.
From what I can gather Conquistador does not require amoral behavior to succeed, but I can't tell for sure.