Project Eternity - Interviews @ Sorcerer's Place, GI.biz
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October 22nd, 2012, 18:36
i found this interesting:
[Marceror] Are you going for a more open feel to the game (ala Baldur’s Gate 1) or will it be more like Baldur’s Gate 2, where you basically couldn't turn around without bumping into a quest of some sort?
[Adam] We were just talking about this on Wednesday. We definitely want to have wilderness areas like in Baldur’s Gate 1. We want to encourage exploration, but it’s definitely not going to be as aimless as it was in Baldur’s Gate 1, or as tedious. We want to make fewer areas, but have more content in them, and make them a bit more focused.
Peronsally I want the exploration to be more like BG1 than BG2.
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