View Single Post

Default 

October 22nd, 2012, 22:09
We want to encourage exploration, but it’s definitely not going to be as aimless as it was in Baldur’s Gate 1, or as tedious.
Eh? I never felt the exploration in BG1 was tedious. Some of the encounters with low-level enemies perhaps, but not the exploration.

That just sounds like an excuse for less nonlinearity to me.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#9

Join Date: Oct 2006
Location: Florida, US
Posts: 17,897