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October 22nd, 2012, 23:09
We want to encourage exploration, but it’s definitely not going to be as aimless as it was in Baldur’s Gate 1, or as tedious.
Eh? I never felt the exploration in BG1 was tedious. Some of the encounters with low-level enemies perhaps, but not the exploration.

That just sounds like an excuse for less nonlinearity to me.
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