Quantcast
RPGWatch Forums - View Single Post - Project Eternity - Interviews @ Sorcerer's Place, GI.biz
View Single Post

Default 

October 23rd, 2012, 09:33
Originally Posted by wolfing View Post
I don't understand the appeal of non-linear exploration either, I don't like it at all.
Fair enough, but then you probably shouldn't make games where non-linear exploration is a major feature.

DArtagnan

Guest

#14

Posts: n/a