Originally Posted by VDweller
"It takes time, manpower, and experience [to make quality RPGs]. According to Tim Cain, it takes 3+ years to make a decent RPG. Let's say you have a 12 people team. So, 40 hours a week (they usually work longer, but let's disregard it for now) x 52 weeks x 3 years x 12 people = 75,000 man-hours. Now take 4 people working part-time, which means 3-4 hours a day at best (and 3-4 hours after you've done 8 hours elsewhere isn't the same as 3-4 hours in the morning), so 4 x 52 weeks x 8 years x 4 people = 6,656 man-hours - less than 1/10th, and that's before we account for the lack of experience and learning the trade trial and error style."