Originally Posted by JDR13
Isn't that pretty much what Oblivion and Skyrim are?
Originally Posted by crpgnut
Ken Rolsten's last game caused hundreds of layoffs and a bankruptcy. Can we trust what he says anymore?
Originally Posted by CountChocula
The reason is that these games are extremely challenging to make, especially to make them run on consoles with all that persistent data.
An experienced team that has already developed several of these games still takes four years to make each sequel.
The reason Obsidian was able to develop Fallout New Vegas in two years was because Bethesda had previously dedicated so many years toward developing and refining the FO3 engine.
With Skyrim's success, perhaps we will start to see more of these big open world RPGs from other developers, but to do it right takes several years, and most large publishers are simply not willing to commit to that, not to mention the challenges of making them run on consoles with 256MB memory. Should be a bit easier with the next gen consoles, however.
In my view, BGS achieved that with Skyrim. It is like Morrowind in many ways, but more accessible.