View Single Post

Default Frayed Knights - 2 - Update on Spells

October 26th, 2012, 01:57
Jay Barnson has updated his blog on the development on Frayed Knights 2. He talks about how to use spells in the game. An excerpt on how the game will generate spells:
#5 – THIS IS THE BIG ONE – The game will provide lots of procedurally generated spells throughout the game. Some will be available in a shop, others can be found on scrolls throughout the game. Scrolls can be used to either scribe a spell in your spellbook, or cast directly. These will be random, so the exact spells available to you will be different with every game. Because of the fixed, custom spells from points 3 and 4, you won’t be left high-and-dry without any spells to fulfill a caster’s primary role, but you may have to make due with some interesting combinations you’ve found by chance.
More information.
aries100 is offline

aries100

SasqWatch
RPGWatch Team RPGWatch Donor

#1

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 1,983